If I define these single objects as a condition of making event such as people, space, time and so on, the surfaces such as structures or methods for joinings between objects can be define as events. The reason is "event" is a result of multi-conditions which contain a variety of elements; therefore, when these different elements put together, they will interact each other and cause events. For the model, these events like joinings are unprogrammed because these single objects were not expected to be composed in the beginning of the purpose during the process of the production. Therefore, these joining methods are the unexpected behaviors. In other words, they are the events in the unprogrammed situations, which create their method to exist and stand , named "joining language".
When I use this concept to compare with real space or large scale space, the events may be defined as the redefinition or re-explanation of space. For example, when the original programme is removed from the space, new or unexpected programme is inserted. The original space will communicate with the new or unexpected programme. The surface or event between them is the exact matter to join them together.
Therefore, I can say I am the person who creates the events(joining language) in unprogrammed situation. Hence, how people consider the event equal how viewers look at this model(joining language). To be more specific, how viewers can participate this model( joining language) or what the methods including distance, viewpoint and projection of interior/ exterior and so on to look at this model are the next step I am going to discuss. Obviously, the Joining language is not only the method which joins different objects but also the way how people can participate in looking at the model.
In addition, what the effect after looking at model and what I really want to communicate with viewers from model will be taken into main consideration as well in the next step.
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